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DevLog FINAL (Updated 4/27

A topic by AdventureG147 created Apr 22, 2025 Views: 213 Replies: 3
Viewing posts 1 to 4
(2 edits)

Note: Going to update the post instead of making new ones to reduce clutter.

FINAL UPDATE

Im gonna leave the game jam unfortunately.

As much as I wanted to participate in it, I just kinda lost the motivation to continue.

That is mainly because I dont know what the hell Im doing at all, I basically spent almost half the time- in days -during the jam recreating my project on like 3 seperate occasions while trying to figure out how to make proper sprites and textures for a character that doesnt even have physics.

So at this point Im not gonna continue with the *game jam*

HOWEVER

I'm not completely giving up on the game. I want to make it still. I will make it, just on my own time. Thank you.

DevLog No.1:

The game jam started, and I decided to join. So, what is my game?

Since the theme was attraction, I decided to make a "sidescroller" type game with the possibilty of having rougelite elements

The idea was that you were getting chased by something, be it a massive magnet that sucked up enough junk to kill you if you didnt run fast enough.

You start with magnetic boots, that allow you to walk on any magnetic surface, you can switch magnetic-ness? to which ever direction you want (even the direction of the thing).

the thing being whatever may be chasing you, TBD

However, i ended up basically doing nothing for a couple reasons:

1-I dont know how to make textures (ended up learning to do so though)

2-I dont know C#

3-**I WAS USING THE WRONG VERSION OF GODOT**

To elaborate on 3; the Jam required the game you made to be playable on the web. Godot 4 doesnt support web compatability. So that meant all the garbage I made then (which wasnt really much to be honest) was gone.

And that was that.



DevLog No.2:

I switched over to Godot 3, so that I can actually make the game web compatible, and made the textures for the "Lab".

Thats basically all I did.

There were a couple iterations, but this is what I stayed with


Things to do:

-Make proper textures

^Note: Will probably change them or add more to make it look better.

-Make proper character (Temporary character.)

-Make a map

^Note: Will definitely change the map, but for now this is what I've got

-Make the character playable

-Learn C#, enough to actually make a functional character. (PRIORITY)

 -Add the magnet property to the player and certain tiles.

-Make the enemy.

-Figure out music.

Considering I didnt do much of anything today i should really consider doing more tomorrow


DevLog 3

The temp character can now move horizontally, but not vertically. It also does not have any kind of physics. Ive figured out why it cant jump, the tutorial I was following from godot itself used the function that I thought would be to jump was only to move in the Y axis, so that means theres an other way to do this. Gonna figure that out. The sprite can now look in two directions, still cant figure out why it doesnt fall and i still need to make it's physics. Ive also started working on an actual sprite (though still not very good). Also, also, discovered a software called LMMS. I tried it out for a bit before going to sleep but didnt know what i was doing. Might just use GarageBand instead (or find some royalty free music since i dont know how to make my own..)

Video uploaded on youtube because I dont know if itchio supports .mov formats and the size of the file may be too big? Iunno.

Godot 4 supports web, you just have to use GDScript instead of C#.

Submitted

Godot 4 Supports web when you use gdscript. Since you are learning anyway Just use gdscript

Submitted

Godot only works with Gdscriot for web eyports and tbh after also using Godot 4 for this jam, godot isn't that great in terms of web technology. Godot is great for pc/console games, maybe mobile. For everything else I'd just stick with Unity