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A jam submission

Prison BreakView game page

A game where you escape a modern era prison.
Submitted by studzy — 28 minutes, 38 seconds before the deadline
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Prison Break's itch.io page

Results

CriteriaRankScore*Raw Score
Audio#33.1433.143
Use Of Theme#53.4293.429
Overall#63.2863.286
Fun#72.8572.857
Graphics#82.7142.714
Originality#83.1433.143

Ranked from 7 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Discord name
name + tag: studzy#6907, discord id: 337620857125863435

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Comments

Submitted(+1)

the enemies could shoot me though walls

Developer

thanks for the feedback!

i’ve never experienced that while play testing, can you tell me where you were when you got shot through walls?

Submitted(+1)

level 3 i think, there's a wall I un-disguise behind, then the enemy starts shooting me despite being behind a wall

Developer

that depends on where you were, in the start of the level did that so players would be aware that a certain enemy was there (because he could 3-shot you if you didnt notice him), at the middle in the pipes section it’s just a coincidence since the see-range is actually a circle i manually tweak & i put the enemy near a wall for some reason, at the end it’s like that for the same reason i did it at the start

Deleted 2 years ago
Developer

thanks for the feedback!

Submitted(+1)

Good game. I liked that you can peek through doors or corners with your gun to shoot the enemies without them noticing you. But since the enemies's gun is always on the left, they can't shoot you when you are right of them.

Developer

hey, sorry for the late response!

i noticed that myself while testing lol, i couldn’t get the enemy’s gun to rotate like the player’s (it worked, until you got close to them at which the gun would go from side to side at light speed)

Submitted(+1)

The ambience and grapichs are really good, it fits the theme well, altough there's one big mistake, being not smooth collisions. By this I mean, that when you glide against a wall and move at the same time you might just cling to the wall, and it's overall really scuffed. The way I always repair it is by creating a physics material 2D, setting friction to 0, then adding it to the player. (I didn't figure it out myself, I recall seeing it somewhere on youtube). Other than that the game is quite nice. If you didn't understand what I said then you can ask me again, won't be a problem.

Developer

hey, sorry for the late response!

i tried your fix and it didnt seem to work, the player still ocassionaly clings to walls, i added a new physics material 2d with friction 0 to both the collider & the rigibody2d, but now it seems like the player is going through the wall a bit and comes back fast, which is pretty weird

Submitted

I'll send you the link to the video on discord.

Submitted
Deleted 1 year ago
Developer (1 edit)

thanks for the feedback!

i currently cant fix the build as i’m on another computer, but i planned on doing it after i return & about the timer, good idea and i dont know why i didnt think of that

Submitted(+1)

I really liked the gameplay, although I do suggest giving a cool down to the disguise. Other than that, 4.6/5!

Developer(+1)

thanks for the feedback!

there currently is a cooldown to the disguise, i don’t think its noticeable though unless you spam Q after it runs out