the enemies could shoot me though walls
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Prison Break's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Audio | #3 | 3.143 | 3.143 |
Use Of Theme | #5 | 3.429 | 3.429 |
Overall | #6 | 3.286 | 3.286 |
Fun | #7 | 2.857 | 2.857 |
Graphics | #8 | 2.714 | 2.714 |
Originality | #8 | 3.143 | 3.143 |
Ranked from 7 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Discord name
name + tag: studzy#6907, discord id: 337620857125863435
Comments
that depends on where you were, in the start of the level did that so players would be aware that a certain enemy was there (because he could 3-shot you if you didnt notice him), at the middle in the pipes section it’s just a coincidence since the see-range is actually a circle i manually tweak & i put the enemy near a wall for some reason, at the end it’s like that for the same reason i did it at the start
The ambience and grapichs are really good, it fits the theme well, altough there's one big mistake, being not smooth collisions. By this I mean, that when you glide against a wall and move at the same time you might just cling to the wall, and it's overall really scuffed. The way I always repair it is by creating a physics material 2D, setting friction to 0, then adding it to the player. (I didn't figure it out myself, I recall seeing it somewhere on youtube). Other than that the game is quite nice. If you didn't understand what I said then you can ask me again, won't be a problem.
hey, sorry for the late response!
i tried your fix and it didnt seem to work, the player still ocassionaly clings to walls, i added a new physics material 2d with friction 0 to both the collider & the rigibody2d, but now it seems like the player is going through the wall a bit and comes back fast, which is pretty weird
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