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A jam submission

CrapJam Jan 2019: "The Ancient Prophecy"View game page

Discover the secret of the ancient prophecy! Please note the jam this was submitted to.
Submitted by Ordinal M (@ordinal) — 1 hour, 38 minutes before the deadline
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CrapJam Jan 2019: "The Ancient Prophecy"'s itch.io page

Results

CriteriaRankScore*Raw Score
unplayability#14.2504.250
audio mismatch#32.7502.750
misinterpretation of the topic#32.2502.250
overall irritation/disappointment/cringe#33.5003.500
unclarity of rules#42.7502.750
visual ugliness#42.0002.000
Overall#42.9172.917

Ranked from 4 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

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Comments

Submitted(+1)

I see you had a similar idea to my own regarding the ending.  A coincidence...?
...Probably.

unclarity of rules- Yeah, the compass tells you where you to go. That's actually good. Points for the red-herring hearts, though.
visual ugliness:
It's very simplistic pixel art. It doesn't have much in the way of detail, but it isn't ugly. I actually thought the boxes were pretty nice.
audio mismatch- The silence with just move-sounds is a little jarring, but not particularly unpleasant.
unplayability- The controls and compass work well, but the 5 seconds of text on running into anything turn the game into a minefield of frustration- And of course, there isn't a proper ending.
misinterpretation of the topic- For what little story there is, it seems to stick pretty well to the topic.
overall irritation/disappointment/cringe
- Honestly, aside from the bit about text popping up whenever you touch anything and the ending, this feels more like a prototype for something potentially decent than something purely awful. I was actually pretty okay with playing through this... As long as I avoided touching anything, that is.

The "overall" section basically sums up my feelings on this one.

HostSubmitted (2 edits) (+1)

Unclarity of rules: Intuitive keys and compass indicating where to go, sooo I would say that the rules were pretty clear!

Visual ugliness: Graphic was, well, simple, but I wouldn't say it was ugly or anything like that. Just more retro.

Audio mismatch: That kind of simple sounds were always pretty irritating for me. But not that much.

Unplayability: That text while touching obstacles.... Brilliant!!! So frustrating, so crappy. Great idea, definitely my favourite part of this game. Other than that - it wasn't very unplayable.

Misinterpretation of the topic: Hmm, I'm having a hard time rating this one. I feel like it stick with theme quite well, maybe not with the "ancient" part.

Overall irritation/disappointment/cringe: Blue screen... Very, very disappointing... :< I would love to play a longer version, it was too short to show all the crappiness!

I hope you had fun and will join future CrapJams as well <3

Jam HostSubmitted(+1)

It doesn't look that bad, which is probably not good xD But those prompts for not being able to move... I was rolling on the floor laughing. You nailed the unplayability! A little too short, but overall a solid entry. Thanks!