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Crumble Quest's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Creativity: Does the game include something unexpected or interesting? | #72 | 3.320 | 3.833 |
Theme: Does this game represent the theme well? | #122 | 3.320 | 3.833 |
Fun: Is the game enjoyable or satisfying to play? | #132 | 2.887 | 3.333 |
Cozy: Does the game you feel cozy? | #138 | 3.031 | 3.500 |
Aesthetics: Does this game have aesthetically pleasing artwork or polish? | #164 | 3.031 | 3.500 |
Overall: Is the game objectively good? | #166 | 2.742 | 3.167 |
Ranked from 6 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
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Comments
Had to play alone...and you have no idea how many times I rolled a 1. I made it to the end with 1 sunshine token (in my case...a pretzel). Got a lucky 6 at the very end :D
This was fun and unexpected. I never would have thought to submit a board game. Really cool.
I should have seen your '#Physical games' tag!
Well, I wasn't expecting a table top game entry for the Jam! Was shocked to see a .pdf after downloading.
Luck for me, I have some dice. Almost made it my first playthrough, but ended up taking a dive into a leaf pile I just couldn't pass up. Second try, made it barely.
Game design all fits together nicely with great documentation. Instead of always having your special move add+1, perhaps rolling for odd or evens could determine if your special move worked or not.
Really nice artwork.
Very creative and unexpected submission. Great work!
Thanks so much! I really appreciate the feedback on the mechanism; I changed it pretty late in the day as I felt my original approach was too easy, but I never really cracked how the special move should work (it's pretty much entirely for flavour as is, which is fine but it could definitely be more interesting)--I like your idea a lot. This is my first physical game, so I'm still learning! Thanks again for the comment and thoughts.
Nice idea with the special move (rolling again to see if it works). I just assumed I could only use it once...so that's how I did it