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Cosmic Censorship's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Overall | #31 | 3.043 | 3.600 |
Fun Factor | #34 | 2.704 | 3.200 |
Visuals | #36 | 2.704 | 3.200 |
Originality | #36 | 3.043 | 3.600 |
Audio | #37 | 2.028 | 2.400 |
Ranked from 5 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Is your game a video game or a physical game?
Video game
Was your game made solo or in a team?
Solo
Did you use any third party assets, if yes what assets did you use?
Some poly generated PBR textures (https://withpoly.com), skybox from NASA
Did you choose from one (or more) of the optional secondary themes?
Reanimated (but I didn't end up having time to implement the idea!)
Does your game contain 18+ content (Nudity, Gore, Language)?
No
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Comments
I really enjoy the nonlinearity of this one - like a sandbox with exploration, resource management, and the whole chemistry system. I think this could be excellent with a bit more time.
It's really impressive that you have created systems this deep for a game made in only two weeks. I am going to try my best to become a virtual chemist and fuel that rocket!
I really like the concept and the gameworld, but the gameplay is just too hard to figure out. The chemical recipies feel too complicated and they should be taught more clearly within game. The items and minerals could also have some labels for faster identification. That being said I think the game has alot of potential.
I didn’t play the game in full, just walked around and read several notes. It was fun to guess directions from the map, to shoot from a gun and it generally seems that there’s a lot of content packed inside this game! It should be pretty impressive to do all of this in a 2 week period! Also the night/day cycle was fun because it became pitch black and I only saw what appeared as a circular ground (probably a rotating space habitat?). Thanks a lot!