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Treasure Swipers's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Gameplay / Mechanics | #6 | 2.000 | 2.000 |
Learning Curve / Clarity of Rules | #7 | 2.667 | 2.667 |
Art (and Sound) | #8 | 2.333 | 2.333 |
Cohesion | #8 | 2.000 | 2.000 |
Interpretation of Theme | #9 | 1.667 | 1.667 |
Ranked from 3 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Judge feedback
Judge feedback is anonymous and shown in a random order.
It's a good start, but incomplete. I liked the direction of the graphic style - the continuation of an older game of yours - but felt like without the gameplay being complete yet it was hard to really see the full use of the theme.
Seems like a good concept was intended, but wasn't implemented at all. The movement feels nice, and the sprite art and textures are pretty nice as well. But not much there gameplay or theme wise.
The 2D in 3D effect is unique and creative. I can definitely see an interesting proof of concept here and would like to see it complete.
Game Category
Team Members
Andrew Parker
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Comments
Hey thanks guys. I realize I may have bitten off a bit more than I could chew seeing as I had never touched unity before the jam. I had planned on messing around with it beforehand but never got the time. Honestly working with Unity has been a bit frustrating this weekend compared to how easy it is to program with Gamemaker, but maybe I just need more practice.