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Siyokoyfee's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Art | #15 | 3.167 | 4.750 |
Special Theme | #19 | 3.000 | 4.500 |
Use Of Coffee | #27 | 2.833 | 4.250 |
Game Design | #31 | 1.833 | 2.750 |
Sound | #34 | 1.833 | 2.750 |
Overall | #34 | 2.167 | 3.250 |
Fun | #43 | 1.333 | 2.000 |
Ranked from 4 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Please state any outside assets/resources you used in your submission.
Outside assets were not used. Assets were created from our team members.
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Comments
There were a few bugs I ran into, but it didn't seem to detract from your guys vision for this game. Although the mechanics for making the coffee are quite simple, I did enjoy adding up all the ingredients together to make the drinks. The art was of course very well made and definitely adds to the whole experience. Nice work, keep it up!
In terms of art, this one could definitely win; it’s simply incredible. Unfortunately, I share the same bugs as the person below.
This has one of the most cutest art I've seen! Kudos to the artist in the team, I really adore the designs of the ingredients, the orders, and the Siyokoy (Merfolk in Philippine Myth). It's all such a nice touch and aesthetically pleasing to the eye! I really like that the recipe book stays as it is when looking back on the customer's order <3
Unfortunately, I could barely get past 2 Stars because I was having trouble handing over the orders. It refused to get dragged. The gameplay itself has more bugs that made it difficult for me to play. I assumed that you can harvest ingredients whenever it's out and it would eventually be added to your inventory but there was no change in the number no matter what (like what you get on your first harvest will just be that until it runs out). The cups and tray would also glitch.
I see great potential in this game though! It's charming and reminds me of old cooking flash games. Good job, everyone!