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Stellar Dreams's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Graphics/Visuals | #190 | 2.339 | 3.167 |
| Sound/Music | #197 | 1.846 | 2.500 |
| Overall | #219 | 1.877 | 2.542 |
| Gameplay/Fun | #227 | 1.723 | 2.333 |
| Theme Interpretation | #242 | 1.600 | 2.167 |
Ranked from 6 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does the game fit into the theme?
You are an alien named Stella, who is a witness to the extinction of the dragons, but she can't let go. In her dream she has to hold on and keep moving forward both physically and mentally.
What premade assets did you use if any?
Made by me:
Movement : Walk & Jump
Dragon MOVEMENT
Main Font
"Self Check," song which plays after the nightmare and after the dream.
Saving & Loading
UI control
Cutscene control.
Note - There may be some things that I missed so check out our (X Vox3l 3, Calyx, and some other people) other game, "Planet Zania", which takes place on the same planet and universe at https://x-vox3l-3.itch.io/planet-zania.
What are the Discord usernames of everyone on your team?
X Vox3l 3: x_vox3l_3, Calyx: perminantly.sad
Did you use MiniScript for your entry?
Did you use Playroom for your entry?
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Comments
Some of the sounds we're a little too loud. Also couldn't do anything as was getting pushed by a white ball.
I can't control my character, I am constantly being pushed by a white ball with a star.
we know its really really buggy, too buggy actually. We fixed it but we couldnt update the submission page because the deadline was already over, we are really really sorry </3
overall really cool game!
the loud noises scared me alot but still really fun and cool game!
Alright intro made me lock in immeditly amazing how it looked i would change fonts only to be more readable and yeah... sadly gameplay is a bit laggy gonna look for an update and how it goes but storytelling was nice.
we know the gameplay is laggy, we only noriced after the submission period was over, but i am hoping we do a reimagned version soon so we have more time to work out a few more things! (Btw, one frame from the begining intro was unused, and one sprite from the begining cutscene was unused)