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PicoTown devlog

A topic by Adrian Makes Games created May 07, 2016 Views: 1,453 Replies: 26
Viewing posts 1 to 27 of 29 · Next page · Last page
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PicoTown is a city-building game made with Pico-8 inspired by classics like SimCity and new stuff like Cities Skylines.
It's my first city-builder after dropping Towny, a 3D moddable city sim game. I'm going to keep this small and simple so I will finish this during the jam.

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Here's the game's set of buildings to build, along with natural elements. By the way, you can stay tuned by using the #citysimjam hashtag or #PicoTown on Twitter.

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Got the basic code nailed down, time for the actual game.

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Basic city display and crosshair nailed down.

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A sample town for Devi Ever and co.

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Generating the terrain.

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How are YOUR crops growing, @PineconeGraphic?

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Menus implemented.

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Implemented the building menu and building.

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Some humor never hurt anybody.

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And even more humor...

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Let's play spot the reference!

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Like, I'm writing a totally embarassing song for PicoTown. Because bad music is better than no music for me.

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Another sample city for Devi Ever and co.

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Revamping the building system to be better and randomize the zone buildings.

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MILESTONE 1 HIT! Now it's time to do the rest, like resident counting, taxes, energy and water usage and stuff.

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Built a very kawaii city for Devi Ever and co. in Milestone 1 of PicoTown.

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Added a new song to celebrate Milestone 1.

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Working on Milestone 2 of PicoTown. Just see, the game actually counts residents now.

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No Twitter and Itch.io... -1 energy. That means that there's no energy in the town!

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A busy day in PicoTown. Everyone is going shopping.

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Here's your City Stats screen.

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Added a palette change option for daltonists, weirdos and other people. Not sure who will use it, really.

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A title screen.

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Oh, a bug. Forgot to call the repaletting routine.

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PicoTown Milestone 2 showcase!

Viewing posts 1 to 27 of 29 · Next page · Last page