This game was a very creative entry, and it has a lot of potential to be something more. I was really intrigued by the concept of the game, but unfortunately I think there were a few misses in the execution. If you were able to adjust this in the future, this could be a really unique game on the market.
The biggest concern I have is going to be the gameplay. The game lends itself to an interesting atmosphere and a strong storyline, but the cookie-clicker style minigame kind of kills any chance of that taking root in the player's mind. Especially with a lack of visuals, it gets the "boring job" part of the description across well, but also lacks from making the story interesting due to the fact that the story is only portrayed through unreviewable text and flashes of light. The light flash is a great way to indicate mood, environment, and events, but without anything else, can only really be distracting. This along with the fact that the computer monitor ingame is on the opposite side of the desk from the actual text we're supposed to be reading to follow along makes it so that the player has to choose between figuring out what the story is or doing their desk job. When the desk job is the only form of player interaction with the game, this is a bad choice because it discourages the player from playing the game at all.
Despite this, I think you did a very good job creating a setting and the room itself is rendered gorgeously, which is a big part of why I wanted to play this game to begin with. I think with some polish, upgrades to ui and some more game design fixes, this would be a cool game to complete. Good job! :)
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