While not a completely new game (I've laid down most of the groundwork in 2012 – and then haven't really touched the game ever since, except porting it from XNA to MonoGame and publishing it on Itch, roughly a month ago), the Bullet Bash Edition is the first time I've added new features to the game in 5 years: dynamic difficulty and scoring – both of which I've been wanting to add for a long time, but really needed a nudge to actually do it – touching 5 years old code is hard, even if it's your own :)
The Bullet Bash was the nudge I needed, so thank you very much for organizing it! I'm really looking forward to see all the entries tomorrow :)
Comments
While not a completely new game (I've laid down most of the groundwork in 2012 – and then haven't really touched the game ever since, except porting it from XNA to MonoGame and publishing it on Itch, roughly a month ago), the Bullet Bash Edition is the first time I've added new features to the game in 5 years: dynamic difficulty and scoring – both of which I've been wanting to add for a long time, but really needed a nudge to actually do it – touching 5 years old code is hard, even if it's your own :)
The Bullet Bash was the nudge I needed, so thank you very much for organizing it! I'm really looking forward to see all the entries tomorrow :)