Really good starting point! I love a good FPS game and your aesthetic to match is really good, I love the art style and sound design!
Big big first thing which malek brought up as well, I'd recommend doing this before anything else, is to add in a mouse sensitivity slider. I'm guessing this is made in Unity, and Unity tends to crank up default mouse sensitivity to 11 for some reason - especially for an FPS, mouse sensitivity adjustment is super important.
Next thing I noticed was some potential small tweaks you could add in for clarity of user experience. It was a little hard to tell when an enemy was hitting me if I wasn't looking at them, and I had a couple times where an enemy spawned behind me and I didn't realize until I was dead. Granted, I think the player should have to be constantly looking around and aware of their surroundings, but I also think there could be a stronger audio cue for when the enemy is near you, when they're attacking you, and when you've been hit (being hit should have a visual cue as well, such as the standard red-flash around the edges of the screen that a lot of FPSes do).
Other than those couple things, this is a really strong start! Just needs a little polish on the mechanics and the UI. Would love to see what direction you take this whether that be a roguelike or something else.
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