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A jam submission

Daemon Ex MachinaView game page

A humble IT guy is not as alone as he thought.
Submitted by Bitshaper — 57 minutes, 24 seconds before the deadline
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Daemon Ex Machina's itch.io page

Results

CriteriaRankScore*Raw Score
Theme#5672.7114.200
Audio#6172.3243.600
Graphics#7102.3243.600
Overall#7472.1953.400
Innovation#7712.0663.200
Fun#8221.9363.000
Game Design#8801.8072.800

Ranked from 5 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does you game fit the theme?
The IT worker is surprised to find that he is not alone for what he expects to be a routine late-night systems update.

Did you write all the code and made all the assets from scratch?
I wrote my code from scratch. I used primarily POLYGON assets for the models and textures. The in-game credits has a complete list.

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Comments

Submitted(+1)

Scary vibe, low poly looks good, theme fits and overall fun game bit annoying sometimes but ok. :) Mind to rate mine aswell? :D

Submitted(+1)

I really liked the feel of the office and the unique take on the theme! The polygon art pack is super neat - good use of the assets. I found myself very frustrated towards the end as it seemed that the computers had such a high chance of corrupting regardless of my actions (there's actually a really good GMTK video about input/output randomness, if you're interested), though I did eventually figure it out and beat the game :) -Dustin

Developer

Thanks for the feedback Dustin!

The randomness of corruption is entirely based on the AI choosing one of the available computers to corrupt out of all the turned on, non-updated computers. It takes 10 seconds for a corruption to complete, and can be interrupted if you turn off the computer while he's doing that. If you turn off the computer, you are supposed to be given a grace period (grace time = boot time + update time + 2 seconds) before the hacker can include that computer in its list of corruptible computers again. The only random element is which computer the hacker picks to target out of that list. Everything else is hard coded timing. 

Did you mean this video? (I love GMTK btw 😁) It's not meant to be an element of luck, but timing. I suppose should have included more cues that indicate how the hacker is behaving. A simple, "BAH! I'll just do that one later," might have been enough to let the player know that he won't be back for a while. Input randomness is non-existent, as the level is never changed, and the hacker will always hack the first computer you touch. Then, it will start by trying to hack the second computer you turn on. Then, it will attack any available computer out of the ones you've booted. The random choice of target could be said to be output randomness as it's dependant on which computers the player has made available to the hacker. 

Thanks again Dustin!

Submitted(+1)

good game ! check mine too :)

Submitted(+1)

Cool game, I like the consept of fighting a hacker just by turning on and of the comuters to distract him.
But there where to many situations in which I got stuck on a tiny ledge or saw the inside of the workers head.
All in all a fun game with an unique idea.

Developer

Thanks for the feedback CursedStudios, I'm glad you liked the idea! It's my first time making a third person game, so I'm glad to have the critique on things like camera handling. I'll check out your game too! 

(+1)

The bad guy graphic is awesome, and I really enjoy the feel of the environment you've created.  The little Easter eggs add some fun twists to it as well.  The last computer was frustrating but I got it eventually.  Nice work!

Submitted

I love the concept of this game and I really want to like it, but the office environment was not at all made for third person camera in mind and makes it frustrating to navigate. Everything is too cramped and I am getting motion sick.

Developer

Thanks for the feedback NekOz!

I'll admit, I was a bit hesitant about the third-person camera. My other alternative was to go top-down, but that didn't feel immersive enough for what I was going for.  

I'm sorry it left you motion-sick. I played it multiple times without noticing it myself (and I've gotten motion-sick from playing Half-life) so I thought it was okay. Do you have any examples of third person games you've played that don't cause this? I'm keen to learn what can help avoid motion sickness besides erratic camera behaviour and a bad FOV.