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Blob Buster's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Game Design | #444 | 3.280 | 3.280 |
Theme | #447 | 3.240 | 3.240 |
Innovation | #465 | 3.080 | 3.080 |
Graphics | #570 | 3.280 | 3.280 |
Fun | #665 | 2.880 | 2.880 |
Overall | #689 | 2.893 | 2.893 |
Audio | #1324 | 1.600 | 1.600 |
Ranked from 25 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does you game fit the theme?
It has 'Invisible' and 'Ghost' platforms
Did you write all the code and made all the assets from scratch?
Yes, but the game is very unfinished there are no levels only a tutorial (too many glitches, and too little time). I did it on my own, not in a group.
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Comments
Nice game, I like how the slime balls are used within the game, not bad for your first game jam.
nice game , the projectile movement could be better but i am stuck at level 2 tried 5-7 times , nice concept though , great work
Congrats on your first game!
Something I learned about game design is that a game shouldn't look frozen when the player isn't doing anything. Something should always be moving, be it the player character or something in the environment.
The controls don't really make much sense. Moving with arrow keys, aiming with the mouse, and shooting with Q is very awkward and impractical. It would be much better is you moved with A/D and shot with mouse click. It should also be more obvious that you aim with the mouse; for example, player character's cannon could always be showing and pointed at the mouse cursor.
The player character and the slimes both have cute sprites. You have a nice art style.
Jumping on slimes has a nice bounce to it. It's visually satisfying.