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The Walls Aren't Real's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Theme | #736 | 2.762 | 3.444 |
Innovation | #974 | 2.316 | 2.889 |
Audio | #1120 | 1.960 | 2.444 |
Overall | #1138 | 2.123 | 2.648 |
Fun | #1146 | 2.138 | 2.667 |
Game Design | #1319 | 1.871 | 2.333 |
Graphics | #1450 | 1.693 | 2.111 |
Ranked from 9 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does you game fit the theme?
The walls aren't real and so you have to navigate through a castle finding what is and isn't real!
Did you write all the code and made all the assets from scratch?
Myself and CoderMuffin who I worked with made all of the code from scratch. The textures and music were used from royalty free/copyright free locations though.
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Comments
The game is good, the graphics are good too. But the sensitivity is tooo much, Rated it! If possible do rate and play my game :)
I like the concept but I went through a wall and fell in an endless void
Good work!
Hello there :)
Your game idea is very interesting and loved the fact that you putted the effort on creating a tutorial.
I feel the movement of the character and camera controls could be slightly improved. Also, I feel like this game deserved more detail attention towards game design. The idea is really good. If you created a single level with an interesting story, it would be amazing!
Overall, good job!
Good job guys, it was an interesting idea to explore, it's sad you had a rough week though.
What i would suggest as one of the priorities for a 3D game would be a settable mouse sensitivity, i know it can be a pain to implement rather than focus on the game but it was really frustrating for me to look around
Also with the game, i got disoriented a few times when i respawned, that's because there are no visual cues, one single object in a scene could fix that, and is just a matter of adding an object
Anyway once again, nice job guys!