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A jam submission

The Walls Aren't RealView game page

Game made by CoderMuffin and myself for the 2022.1 Brackeys game jam!
Submitted by FluctuatingDev (@FluctuatingWorm) — 25 minutes, 29 seconds before the deadline
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The Walls Aren't Real's itch.io page

Results

CriteriaRankScore*Raw Score
Theme#7362.7623.444
Innovation#9742.3162.889
Audio#11201.9602.444
Overall#11382.1232.648
Fun#11462.1382.667
Game Design#13191.8712.333
Graphics#14501.6932.111

Ranked from 9 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does you game fit the theme?
The walls aren't real and so you have to navigate through a castle finding what is and isn't real!

Did you write all the code and made all the assets from scratch?
Myself and CoderMuffin who I worked with made all of the code from scratch. The textures and music were used from royalty free/copyright free locations though.

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Comments

Submitted

The game is good, the graphics are good too. But the sensitivity is tooo much, Rated it! If possible do rate and play my game :) 

Submitted

I like the concept but I went through a wall and fell in an endless void

Submitted

Good work!

Submitted

Hello there :)

Your game idea is very interesting and loved the fact that you putted the effort on creating a tutorial.

I feel the movement of the character and camera controls could be slightly improved. Also, I feel like this game deserved more detail attention towards game design. The idea is really good. If you created a single level with an interesting story, it would be amazing!

Overall, good job!

Submitted

Good job guys, it was an interesting idea to explore, it's sad you had a rough week though. 

What i would suggest as one of the priorities for a 3D game would be a settable mouse sensitivity, i know it can be a pain to implement rather than focus on the game but it was really frustrating for me to look around

Also with the game, i got disoriented a few times when i respawned, that's because there are no visual cues, one single object in a scene could fix that, and is just a matter of adding an object

Anyway once again, nice job guys!