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A jam submission

Nightmares Aren't RealView game page

A puzzle platformer about a boy trapped in a nightmare with only a mirror to defend himself. Made in 1 week
Submitted by dindotjs (@dindotjs_taken) — 10 minutes, 2 seconds before the deadline
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Nightmares Aren't Real's itch.io page

Results

CriteriaRankScore*Raw Score
Game Design#214.0804.080
Fun#713.8003.800
Innovation#1093.6803.680
Graphics#1274.0804.080
Overall#1393.6273.627
Audio#3893.2003.200
Theme#6412.9202.920

Ranked from 25 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does you game fit the theme?
It Is Not Real - You are trapped in a dream and you have to eradicate your nightmares using light and mirrors

Did you write all the code and made all the assets from scratch?
Yes

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Comments

Viewing comments 22 to 21 of 22 · Next page · Last page
Submitted(+1)

Neat game!  I love the gameplay of it and the way it makes you think about how to clear each level!  The art was amazing as well, and overall, you did a great job of juicing this game!

Developer

Thank you! :) I tried very hard to make the levels force you to think more laterally. I'm happy to hear that about the art, that also was quite time consuming just because I wanted to make it look polished. Tysm for playing and leaving feedback!!

Submitted(+1)

Such an amazing game! the art was amazing although the light felt kind of undetailed and bland in comparison to all the amazing art. the music while a bit simple served its job and the sfx were quite good and juicy. Overall a great game!

Developer(+1)

Thank you! I tried to make the art as well as I could. Originally the laser had a texture which I quite liked, but the way I programmed the lasers made them render in a weird way (light renderers in unity use a mesh and sometimes the triangles in the mesh will connect to the wrong point, so it made a weird shape) because I just made it a line renderer and then updated the points every frame. The texture rendered properly but the shape was weird. I fixed it by making 1 line renderer per horizontal/vertical line, and it just instantiates a new one every time it reflects off of something, but this made the texture render weirdly in the corners so I just removed the sprite and made it one colour. There was probably a way to fix this, but I'm not smart enough lol. Sorry for the kinda long explanation haha.  Yeah, I agree the music was pretty lacking. Next time I will definitely try improve and spend more time refining the music. I just used sfxr for the sfx because sound isn't my thing either, but I'm happy with how it turned out (I probably should have added more sound tho). I really appreciate you playing the game and leaving feedback!! :)

Viewing comments 22 to 21 of 22 · Next page · Last page