I can see where you were headed with this submission, and I think you know where the problems lie. Like another guy said, the cursor for some reason was always 90 degrees from where I was actually aiming, and figuring out the controls when there is no delay beforehand to figure it out is murderously hard. Also some of those enemies spawn so close that I'm not even sure if I could react if I was able to aim correctly. I loved the little drum idea and the graphics are simple and executed well, this one just needed a little more time in the oven.
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Onslaught's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Theme | #1065 | 2.357 | 3.333 |
Audio | #1138 | 2.003 | 2.833 |
Overall | #1390 | 1.748 | 2.472 |
Game Design | #1450 | 1.650 | 2.333 |
Innovation | #1457 | 1.532 | 2.167 |
Fun | #1481 | 1.532 | 2.167 |
Graphics | #1564 | 1.414 | 2.000 |
Ranked from 6 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
In what way does your game fit the theme?
Our chaotic element is the amount of randomized enemies are coming at you, the shoot mechanic being static rotation, and the music. In honesty, we couldn't get the main scroll wheel mechanic to change bullets to work. We still think it's pretty fun for a basic game!
Did you write all the code yourself and made all the assets from scratch?
EDIT: We forgot to include the folder, sorry - here's the link to the game: https://drive.google.com/file/d/1KGxO9vAsi2JX0vLMvzPHyK_LfO7MJgQ3/view?usp=sharing. Yes, while we used example script from many different video tutorials, all of the code we did ourselves to make each element work.
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