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Coins All Around :)'s itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Game Design | #1400 | 1.732 | 3.000 |
Graphics | #1407 | 1.732 | 3.000 |
Fun | #1438 | 1.588 | 2.750 |
Audio | #1545 | 1.155 | 2.000 |
Overall | #1549 | 1.395 | 2.417 |
Innovation | #1620 | 1.155 | 2.000 |
Theme | #1667 | 1.010 | 1.750 |
Ranked from 4 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
In what way does your game fit the theme?
You want to let the enemies live, because they give you coins, but they can also deal damage to you and possibly kill you. So you have to let them get stronger, but not to much, so you are letting it get chaotic with their stats.
Did you write all the code yourself and made all the assets from scratch?
I used the 3D Physics Rigidbody movement system by Dani, but other than that, Everything I made by myself
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Comments
The jump was a bit to powerfull, and the sensitivity was very low making the player hard to control. Though I have to say I appreciate the effort that went into this game. The animated icon here in itch.io. the little sound effects, the scene transition that plays when you die. All of that made for a good game!
The game was SUPER difficult, particularly because I was punished so severely for missing the platforms. I really do agree with m8si that there need to be some easier levels to help get the player used to the controls, cuz I was very frustrated very early.
The transitions are really nice, and the UI above the enemies is appreciated!
The issue I take though is that there isn't really feedback (flashing screen, knockback or anything) when you hit an enemy or when an enemy hits you.
Maybe add some easier levels at the beginning to get player used to the controls... I found it quite difficult to aim my jumps on platforms.
Amazing concept!
thanks