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Chaos Co.'s itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Theme | #772 | 2.840 | 4.400 |
Innovation | #1122 | 2.195 | 3.400 |
Fun | #1212 | 2.066 | 3.200 |
Overall | #1244 | 2.044 | 3.167 |
Game Design | #1305 | 1.936 | 3.000 |
Graphics | #1378 | 1.807 | 2.800 |
Audio | #1419 | 1.420 | 2.200 |
Ranked from 5 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
In what way does your game fit the theme?
You are a God and have to create *chaos* amongst your people.
Did you write all the code yourself and made all the assets from scratch?
The only asset that I did not create was the music.
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Comments
I enjoyed the unlocking mechanics. I did have some issues with some abilities being locked, where I couldnt use them anymore.
Sorry to hear that! I must have missed that bug in testing but thanks for playing!
Unique idea, controls were not super intuitive, but enjoyable experience
Thank you! I'd love to know how I could improve the controls, I'm thinking of doing something with these sorts of controls in the future so any advice is greatly appreciated!
It is really cool and it was just fun. I loved the simple art style. This Game was one of the best ones I player<3
Wow thank you so much! I'm glad you like the art, I'm more of a programmer myself so the simple rounded geometric shapes really worked for me.
happy people | NO
scared people | YEEEEEEEEEEEEEEEEES
check my game
cool game! the idea is pretty fitting to the theme, but there is a couple issues: On my opinion UI is too big, it`s covering half of the screen and you can barely see what`s going on, and maybe I did something wrong, but after a couple uses landmines just stop working, i just can`t press the button. But overall idea is pretty cool and I hope it will be turned into a ful release
you can check out my game too :)
Thank you for playing and commenting! I felt the UI was a bit too big, but after I shrunk it it was a bit too hard to read, I think I should have put the selection menu to the side so it is a bit less intrusive. The problem about not being able to press the button was something I faced when making it, I had an event at the end of their refilling animation to make them be interactable again but if I pressed it too quickly it didn't work! I spent a while trying to make it go away but I almost ended up breaking it more! I'll try looking for a reason that's happening but for now I'm just glad I managed to submit the game.
Edit: I just saw you said about making it into a full release, thanks so much!
The game was a bit too hard for me hahah. I think the idea of a chaos meter was really cool though! The UI was also very satisfying to use. I wouldn't mind the AI coming back to me a lot more frequently though. Sometimes they stayed off screen a little too long.
Thanks for playing! After I got someone to playtest it about 5 days in, I realised it was a bit too hard, I spent a bit of time making the people have slightly more fun AI, but I think in the end the game was based around a bit of a difficult concept. In regards to the AI staying away for too long, I think I more based the game around moving around and trying to place things where a lot of people were bunched up, but in hindsight making them come to the player would have been a good idea!
Really interesting gameplay. More people models can be added in the future.
Thanks for playing! I'll make sure to try that in future!