As the other person said, the difficulty ramps up really quickly. Since there isn't really a way to get any stronger I basically get the same time every single time, around 57 seconds. The graphics felt clean and I liked the explosion effect. :)
Play game
None of Your Zombusiness's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Theme | #1526 | 2.055 | 3.250 |
Fun | #1667 | 1.739 | 2.750 |
Audio | #1693 | 1.423 | 2.250 |
Overall | #1782 | 1.581 | 2.500 |
Innovation | #1798 | 1.423 | 2.250 |
Game Design | #1808 | 1.423 | 2.250 |
Graphics | #1809 | 1.423 | 2.250 |
Ranked from 4 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
In what way does your game fit the theme?
It requires you to play as multiple characters, and becomes much harder when you lose some
Did you write all the code yourself and made all the assets from scratch?
The visual effects were downloaded from the Unity Asset Store, and I downloaded the A* Pathfinding package to help with the enemies' AI.
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