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Ebsbtatataodatd's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Innovation | #1733 | 1.581 | 2.500 |
Graphics | #1809 | 1.423 | 2.250 |
Audio | #1827 | 1.107 | 1.750 |
Theme | #1840 | 1.265 | 2.000 |
Overall | #1861 | 1.265 | 2.000 |
Fun | #1862 | 1.107 | 1.750 |
Game Design | #1868 | 1.107 | 1.750 |
Ranked from 4 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
In what way does your game fit the theme?
We got an army of blobs teaming up to face obstacles! it's kinda in the name :D
Did you write all the code yourself and made all the assets from scratch?
all code and blobs were made by us, other assets are bought or credited.
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Comments
I like the idea of combining the elements to create new characters, however I did not find a way do "undo" a fusion as such I got stuck on several locations (including the beginning). Also R2 jump or "yeet" kills the player instantly if there is no secondary character picked up. It also was very weird to have controller only controls, but mouse interaction for the menus.
I definitely see possibilities here, everything is just a tad to rough. (You are using unity, so perhaps multiplying your displacement with Time.deltaTime could fix your stuttering issues, if it is completely physics based make sure to move all calculations to FixedUpdate and all controller inputs to Update).
Keep it up!
The mechanics of melting slimes are interesting. However, the chaotic movements make the game experience non-immersive. It would have been better to work on this part of the gameplay. Well done for the slime fusion mechanics!
Do not hesitate to go see my game ^^
I couldnt play the game because i dident have a controller, but the art looks really good! And the music i heard was nice as well!
A little hard at first but fun