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Time to Kill's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Game Design | #1018 | 2.582 | 4.000 |
Theme | #1042 | 2.582 | 4.000 |
Audio | #1136 | 2.066 | 3.200 |
Graphics | #1179 | 2.324 | 3.600 |
Overall | #1195 | 2.216 | 3.433 |
Fun | #1340 | 1.936 | 3.000 |
Innovation | #1446 | 1.807 | 2.800 |
Ranked from 5 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
In what way does your game fit the theme?
You are able to rewind units turns at the end of each round.
Did you write most of the code yourself and made all the assets from scratch?
All of the code and assets are our own, except for the font.
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Comments
It's a pity that you couldn't end this game because there is a lot of potential, The concept is really interesting but as you said, lack of feedbacks for the player but everything that has been done is pretty well done. I 'm really curious about what you 'll produce in another Game jam !
the idea is interesting and i would like a tutorial about how the rewind works and have a more impact when you rewind like a buzz or a glitchy effect over all good job.