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Leaping Time Dialation's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Audio | #1157 | 2.021 | 3.500 |
Fun | #1286 | 2.021 | 3.500 |
Overall | #1593 | 1.588 | 2.750 |
Theme | #1595 | 1.588 | 2.750 |
Graphics | #1641 | 1.443 | 2.500 |
Game Design | #1703 | 1.299 | 2.250 |
Innovation | #1751 | 1.155 | 2.000 |
Ranked from 4 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
In what way does your game fit the theme?
You can rewind your vertical position, it isn't double jump because it records the last few seconds of the players vertical position.
Did you write most of the code yourself and made all the assets from scratch?
I did everything except:
- The font: https://www.dafont.com/arco.font
- The music: YouTube audio library.
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Comments
I was kind of lost on how to use the rewind charge since the game and descrption don't mention the input method which activates it. I do like the design of the little clock character, perhaps you could have his clock hands rotate based on the direction time is moving.
I was a bit confused on how the rewind worked exactly, it kind of just seemed as a double jump "most of the time" kind of thing. Not bad, but nothing original to really hook me in.
The game is fun, but you should add some checkpoints as it takes trial and error to get somewhere.
The movement is also super clunky, Your movement stops after you fall on the ground and your movement stays while you are jumping?
Yeah I tried to use the rigid body 2d and it worked against me but it was too late for me to rework it. Thanks for the feedback though, this is my first full game I have made, especially because I mostly haven’t experimented with 2D.