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Rewound Running Remix's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Theme | #1197 | 2.324 | 3.600 |
Innovation | #1276 | 2.066 | 3.200 |
Audio | #1301 | 1.807 | 2.800 |
Graphics | #1320 | 2.066 | 3.200 |
Overall | #1398 | 1.915 | 2.967 |
Fun | #1519 | 1.678 | 2.600 |
Game Design | #1615 | 1.549 | 2.400 |
Ranked from 5 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
In what way does your game fit the theme?
We interpreted the theme "Rewind" as meaning the level is rewinding and the player must play through it in reverse (even the reverse jumps!)
Did you write most of the code yourself and made all the assets from scratch?
Yes
All of the code was written by Hunter Goodin
All of the SFX were created by Hunter Goodin (unless we otherwise got the permission to use)
All of the Art and Animation were done by Gerardo Bonnet and Peter Kallon
The music was written by Ryan Stunkel and while we do not consider him a part of our team, we had his permission to use it. Also the song was edited and remixed by Hunter Goodin for compatibility in this game.
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Comments
I think the game is a good idea, but have some problems. The menu by itself seems really heavy, it braked and delayed a lot, the jump's trigger was really difficult to hit, and I did more point just spamming the space bar without stopping, and it makes the game kinda boring, it lost its meaning.. Honestly, the easy mode didnt make that much difference, or I couldnt notice it.
If you feel like doing, please take a look at our game and give us your review too <3
Yeah, the menu ended up being more taxing than we thought it would. I still think that it's visually really cool but we should have ignored the shaders as they don't do too much for the general aesthetic anyways. Would have helped a lot as on lower end hardware, it ended up being difficult to get into the game.
You mentioned that the jump trigger was easy to miss so you ended up spamming the spacebar. That's actually what the Hard/Easy modes were for. If you select "Hard Mode", you take a strike whenever you misclick (IE, if you soam, you'll lose right away), whereas the "Easy Mode" will allow you to spam for accessibility. This is explained in the "How To Play" section but with the menus being what they are, it's understandable that it's something that a lot of people missed.
Also I checked out your submission "Tape Collectors"... Really cool take on the idea!
Nice small game,better than mine,btw check my submission if you want to play it