Unfortunately, I hardly got past the first screen in this game, since the amount you're supposed to wind the monkey for him to end up in the second green square is very exact, and the game doesn't even show you that square at first, so it largely feels like a guessing game. The core mechanic of this game is interesting, but I wish it was made more accessible for new players, with a way to widen the camera view, or a faster restart system where you can wind up the monkey again within a fraction of a second. With some polish, this game could be something special, so I hope it continues development.
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Pocket Monkey's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Innovation | #905 | 2.654 | 3.250 |
Fun | #981 | 2.552 | 3.125 |
Theme | #998 | 2.654 | 3.250 |
Audio | #1008 | 2.347 | 2.875 |
Overall | #1098 | 2.398 | 2.938 |
Game Design | #1264 | 2.143 | 2.625 |
Graphics | #1339 | 2.041 | 2.500 |
Ranked from 8 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
In what way does your game fit the theme?
Our monkey requires the player to constantly REWIND its crank, like a wind-up monkey toy, to progress through levels.
Did you write most of the code yourself and made all the assets from scratch?
All assets except the background music track and some SFX were made by us. Credits for those assets are given in the game description.
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