Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

Developing on Linux

A topic by Andrés Mayo created 9 days ago Views: 16
Viewing posts 1 to 1
Submitted

Did you develop your game on Linux? Share your experience!

I was the only member on the team using Linux haha. I use Ubuntu 25.10 in a laptop with  hybrid graphics (AMD/Nvidia). This is our game: Overlook Inn

Tools I used:

- Unity 6000.3.8f1 - I enabled the Vulkan renderer.

- Rider 2025.3.2 (Snap) - Works without issues. Unity detects it perfectly.

- SourceGit - Git GUI client.

- OBS - To record the gameplay footage for the trailer.

- OpenShot - To edit the trailer.

- Pinta - To draw on screenshots quickly.

- FMOD Studio - To integrate audio.

The issues I had:

- Unity 6.3 currently has a bug where the automatic asset refresh is broken. It seems the next version (6000.3.10f1) will fix it.

- MP4 videos don't work on Linux. We had to convert them to WebM (VP8/Vorbis). (We have TVs on the game that play videos).

- WebGL games on Brave crash with fractional scaling enabled. Firefox doesn't have this issue. (I want to report this but I don't know where lol).