The controls of the rocket were the only thing i had a problem with, and it was where there was resistance against looking upwards.
Besides from that however, the art is fantastic and I think you did really well!
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How does the game fit the theme?
a battle is being fought with a drone inside an analog device
What code and assets did you not make from scratch during the jam (if any)?
some models of analog electronic parts and a shader graph
How many people worked on the game?1
The controls are hard to get (I didn't read the comments before playing). You could add feedbacks when we are hited and when the rocket hit something to make the game clearer. Some sound would be nice too.
The shield system of drones is easy to get.
Overall nice job for a week. I had fun that's the main purpose !
After reading the comments I understood the controls :-) A bit of sound would have been nice.
I forgot to mention, that's not a gun but a rocket launcher With right click you zoom and aim. Then left click on the same time and the rocket starts in a straight line a little then heads towards the place where you aimed. It's a homing missle.
You can use the Z key to hide and lock the mouse in the window but targeting is done through a crosshair that depends on the forward direction of the camera and a raycast.
Unfortunately some objects had an uncentered pivot point and the rocket goes to that place, NOT where the object mesh is, but for the drone if you aim in the center the rocket will go there. Unfortunately the rocket has a very strong shield and only allows damage when it is close enough to the player and deactivates the shield.
ADS was a bit jarring as the gun didnt seem to point to where I was aiming. The drone model looked great. Great work
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