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A jam submission

DroneWarView game page

Submitted by ratzazburatoare — 14 minutes, 29 seconds before the deadline
Rated by 6 people so far
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DroneWar's itch.io page

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How does the game fit the theme?
a battle is being fought with a drone inside an analog device

What code and assets did you not make from scratch during the jam (if any)?
some models of analog electronic parts and a shader graph

How many people worked on the game?
1

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Comments

Submitted

The controls of the rocket were the only thing i had a problem with, and it was where there was resistance against looking upwards. 

Besides from that however, the art is fantastic and I think you did really well!

Submitted

The controls are hard to get (I didn't read the comments before playing). You could add feedbacks when we are hited and when the rocket hit something to make the game clearer. Some sound would be nice too.

The shield system of drones is easy to get.

Overall nice job for a week. I had fun that's the main purpose !

Developer (4 edits) (+1)
Thank you for the message and for testing the game and especially for having fun playing it.
When i started create the game and tested it on pc in play mode was ok but then i compiled for webgl to test, and i noticed problems, the shield lost transparency and i had to make some adjustments for mouse sensitivity.  I was inspired because I kept that demo version compiled.
When I went back into unity and started fixing things, because of the meta files i ended up  messing  the whole project. So I only published the demo version I created at the beginning and  in the end I  put also a simple version  with the environment. 
"I learned the most valuable lesson about unity, don't play with meta files, only play with the game you created".
Submitted

After reading the comments I understood the controls :-) A bit of sound would have been nice.

Developer (2 edits)

I forgot to mention, that's not a gun but a rocket launcher With right click you zoom and aim. Then left click on the same time and the rocket starts in a straight line a little then heads towards the place where you aimed. It's a homing missle.

You can use the Z key to hide and lock the mouse in the window but targeting is done through a crosshair that  depends on the forward direction of the camera and a raycast.

Unfortunately some objects had an uncentered pivot point and the rocket goes to that place, NOT where the object mesh is, but for the drone if you aim in the center the rocket will go there. Unfortunately the rocket has a very strong shield and only allows damage when it is close enough to the player and deactivates the shield.

Submitted

ADS was a bit jarring as the gun didnt seem to point to where I was aiming. The drone model looked great. Great work

Developer

I put the explanation for the aiming, it's a homing missile. Thanks for the message.