Very good visual + audio. Character design very cool. Plays well. Great potential for story. First play through was unnerving, but second playthrough made the game feel shallow, as it felt like choices didn't matter, though it can be due to time constraints. I would definitely play a future update of this game. Pretty intrigued by the premise.
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The Interview's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Visuals | #4 | 4.765 | 4.765 |
| Audio | #17 | 4.118 | 4.118 |
| Theme | #139 | 3.824 | 3.824 |
| Overall | #213 | 3.618 | 3.618 |
| Innovation | #549 | 3.235 | 3.235 |
| Enjoyment | #673 | 3.235 | 3.235 |
| Gameplay | #1125 | 2.529 | 2.529 |
Ranked from 17 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does the game fit the theme?
Narratively, we worked with the theme's tagline in the script, building a multiple-choice visual novel that questions the nature of right and wrong.
What code and assets did you not make from scratch during the jam (if any)?
The background music is purchased and licensed for commercial use. Everything else was made from scratch.
How many people worked on the game?2

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