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DinnerTime's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Theme | #1081 | 2.648 | 3.375 |
| Visuals | #1195 | 2.648 | 3.375 |
| Audio | #1403 | 2.059 | 2.625 |
| Overall | #1442 | 2.174 | 2.771 |
| Gameplay | #1449 | 2.059 | 2.625 |
| Innovation | #1615 | 1.863 | 2.375 |
| Enjoyment | #1756 | 1.765 | 2.250 |
Ranked from 8 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does the game fit the theme?
The game fits the theme by throwing the player into a **chaotic, time-sensitive situation** where everything has gone wrong at the last moment. What was supposed to be a stress-free, perfectly planned dinner turns into a frantic race against time, forcing the player to **improvise, adapt, and solve problems under pressure**. The tension of last-minute preparation and the unpredictability of the situation create a fun, fast-paced experience that embodies the theme of **unexpected chaos and urgency**.
What code and assets did you not make from scratch during the jam (if any)?
All assets used in the game were not made from scratch during the jam. Additionally, the dialogue system was implemented using a Godot plugin.
How many people worked on the game?1
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Comments
I'd love to be able to walk a little faster, but otherwise great take on the theme!
The interactive objects were highlighted with arrows, making the gameplay stress-free. I enjoyed this game.
I felt that the sound was a bit too quiet, so it might be better to increase the volume a little.
👉 The game is short but intense! The assets are good (even if they weren’t made from scratch during the jam), the music is engaging, and the sound effects are great. No bugs, the tasks are clear, and the objective is too.
Really good game, I recommend it. 👍
If you want to check out my game,👇
We also developed a game with the modern interior asset pack, so good choice there! The environment looks very nice.
Love the idea and the art!
love it!