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Against All Odds's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Enjoyment | #1601 | 1.985 | 3.200 |
| Visuals | #1631 | 1.985 | 3.200 |
| Theme | #1840 | 1.612 | 2.600 |
| Overall | #1882 | 1.592 | 2.567 |
| Audio | #1953 | 1.240 | 2.000 |
| Gameplay | #1958 | 1.364 | 2.200 |
| Innovation | #1975 | 1.364 | 2.200 |
Ranked from 5 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does the game fit the theme?
Nothing can go wrong and you can only progress once all doors are open on your screen
What code and assets did you not make from scratch during the jam (if any)?
Silkscreen font
How many people worked on the game?2
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Comments
Dinger!! Adorable little buddy. You guys have a cool world going on (love the Lucky Charms ref), and I'd love to see it grow! As a first step, I'd say music and SFX would launch this thing into movement! Good job!
Love the art, has a lot of potential. However, I am unsure what I am suppose to do, the controls are unclear and there isn't any reset fuction when I fall off the platforms (maybe therer is but I could not find the input for it).
The graphics are really cute! I like the pastel colors of this one.
That being said, the double jump seems a bit inconsistent and I'm not sure what the objective is. Get all the doors on-screen at once?
I did finish all 3 of the levels, though. As the artist of my team I see a lot of good stuff in your pixel art skills. Looking forward to any future work, and good luck!