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How does the game fit the theme?
Only one mistake is allowed. Nothing can go wrong if you want to keep playing.
What code and assets did you not make from scratch during the jam (if any)?
I made everything except the music and sfx.
How many people worked on the game?1
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Comments
enjoyed the game much more when i understood how to change the color's shape with the machines. dark aesthetic and lighting vibes hella nice with the empty factory, well done
I'd make the transmogrifier machines a bit easier to use - it's a little fiddly to pull the lever which makes the "toss everything on the ground" strategy much more appealing.
You're absolutely right. Took your advice, it's much harder to miss the levers now
I had a hard time understanding how the game works. I can't actually get the machines to deliver any items even if i pull the levers. also the machines are very loud. Also you can just take the shapes off of the conveyor and keep them on the floor so time isnt really an issue.
I like the idea though. And i personally had a similar idea to this :)
Thanks I'll look into these. Yeah, putting stuff on the ground makes it trivial, but decided to leave it in as an optional "cheat". Also the lever needs to be pulled all the way down, maybe it's not intuitive