This is really cool! I love the virtual handheld device idea and it's been implemented really well. The art and music fits very nicely too, great work!
Play game
Potion Popper, a virtual handheld game's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Audio | #1198 | 2.378 | 3.500 |
| Innovation | #1264 | 2.378 | 3.500 |
| Theme | #1297 | 2.378 | 3.500 |
| Gameplay | #1303 | 2.265 | 3.333 |
| Visuals | #1306 | 2.491 | 3.667 |
| Overall | #1325 | 2.359 | 3.472 |
| Enjoyment | #1392 | 2.265 | 3.333 |
Ranked from 6 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does the game fit the theme?
The virtual console that the game plays inside has a d-pad which can be placed anywhere on the screen, wherever the player starts tapping, and the buttons work both on the in-game screen and on the virtual console - so nothing can go wrong while playing. The game itself is a sarcastic take on the theme as it is easy to take the wrong potion and die!
What code and assets did you not make from scratch during the jam (if any)?
Player sprites (excluding the torch), the music and fonts.
How many people worked on the game?1






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