Really enjoyed the concept and the art style. My little guy starting glitching out after I picked up lunch and wasn't sure if that was a bug or a feature! Enjoyed the surreal vibes and was pleased I at least manage to keep my boss happy!
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Lunch or Laid off...'s itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Theme | #1690 | 1.861 | 3.000 |
| Visuals | #1804 | 1.736 | 2.800 |
| Innovation | #1897 | 1.488 | 2.400 |
| Overall | #2045 | 1.323 | 2.133 |
| Audio | #2082 | 0.992 | 1.600 |
| Gameplay | #2122 | 0.868 | 1.400 |
| Enjoyment | #2125 | 0.992 | 1.600 |
Ranked from 5 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does the game fit the theme?
The idea was to progressively get more nervous on your way to deliver the sandwich to your boss. With such a simple task... what could possibly go wrong?
What code and assets did you not make from scratch during the jam (if any)?
"Low-poly Male Base Mesh" (https://skfb.ly/SESK) by decodigo is licensed under Creative Commons Attribution (http://creativecommons.org/licenses/by/4.0/).
Male Locomotion animations from Mixamo
"Evasion" CC 3.0 by Matthew Pablo : https://opengameart.org/content/evasion
How many people worked on the game?2





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