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A jam submission

Clearview MountainView game page

High-Stakes Platformer
Submitted by Jothua — 1 hour, 26 minutes before the deadline
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Clearview Mountain's itch.io page

Results

CriteriaRankScore*Raw Score
Visuals#2803.9304.273
Theme#11342.5922.818
Overall#12202.5092.727
Enjoyment#12892.4252.636
Gameplay#13112.2582.455
Innovation#14832.0912.273
Audio#16231.7561.909

Ranked from 11 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does the game fit the theme?
the game starts off with the player getting a phone call that their wife is dying(it is going wrong) then throughout the game the player interacts with npc's and items and based on how they respond to the interactions they are given a score which changes the out come of the game (everything goes wrong, some things go wrong, nothing goes wrong).

What code and assets did you not make from scratch during the jam (if any)?
I used some pictures for inspiration but redrew everything in Asperite. As for the Code almost all of it was done by myself but I did use chat gpt to write comments for code!

How many people worked on the game?
1

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Comments

Submitted

This is a surprising amount of content for one person in the jam timeframe, especially for your first jam and first game in Godot! Stuff like dialogue choices, snow and other particle effects, and the clean pixel art are all really impressive to me for your first outing on those fronts. Gameplay-wise, I'll second that I felt the lack of Coyote Time pretty hard — I couldn't get past the series of thin pillars as I just kept falling off the side without jumping. And is it weird to say that the premise gave me David Lynch vibes? Cool stuff, definitely keep at it — there's a lot of promise here!

Submitted

The visual atmosphere is great.  The platforming was a little unforgiving. Towards the end, once you get the special boots, there was a part that was just too difficult to get past and not in the fun challenging way, but rather in a frustrating way. I would look into Coyote Time. It might make jumping, and difficult jumps in particular, feel more fun. The choices also felt shallow. Why steal the boots when giving the beer is obviously the right choice? The visual aspects were stunning, however, and adding a little bit of sound might go a far way. If you decide to update the game after the review process let me know. I'd love to give it another shot.

Submitted

Good game idea, the only problem I see is the size of the screen. Congratulations for the work if you can try our game.

Submitted

Great Visuals! Jumping felt little unforgiving. I think some time after going over the edge in which the player still can jump would make it feel a little better. Otherwise good job :)

Developer

Thanks for the feedback, I appreciate it!

Submitted

The artwork is very nice, I like the story and setting, but had a bit of a hard time jumping (namely the first jump I had to retry multiple times)

Developer

Thank you so much for the feedback!

What a phenomenal game. Great story and gameplay. very impressive for only one person working on it!