This is a surprising amount of content for one person in the jam timeframe, especially for your first jam and first game in Godot! Stuff like dialogue choices, snow and other particle effects, and the clean pixel art are all really impressive to me for your first outing on those fronts. Gameplay-wise, I'll second that I felt the lack of Coyote Time pretty hard — I couldn't get past the series of thin pillars as I just kept falling off the side without jumping. And is it weird to say that the premise gave me David Lynch vibes? Cool stuff, definitely keep at it — there's a lot of promise here!
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Clearview Mountain's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Visuals | #280 | 3.930 | 4.273 |
| Theme | #1134 | 2.592 | 2.818 |
| Overall | #1220 | 2.509 | 2.727 |
| Enjoyment | #1289 | 2.425 | 2.636 |
| Gameplay | #1311 | 2.258 | 2.455 |
| Innovation | #1483 | 2.091 | 2.273 |
| Audio | #1623 | 1.756 | 1.909 |
Ranked from 11 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does the game fit the theme?
the game starts off with the player getting a phone call that their wife is dying(it is going wrong) then throughout the game the player interacts with npc's and items and based on how they respond to the interactions they are given a score which changes the out come of the game (everything goes wrong, some things go wrong, nothing goes wrong).
What code and assets did you not make from scratch during the jam (if any)?
I used some pictures for inspiration but redrew everything in Asperite. As for the Code almost all of it was done by myself but I did use chat gpt to write comments for code!
How many people worked on the game?1


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