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The Courier (Brackey's Game Jam 2025 Submission)'s itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Visuals | #113 | 4.245 | 4.245 |
| Audio | #381 | 3.388 | 3.388 |
| Overall | #440 | 3.378 | 3.378 |
| Theme | #556 | 3.265 | 3.265 |
| Enjoyment | #622 | 3.286 | 3.286 |
| Gameplay | #704 | 3.041 | 3.041 |
| Innovation | #714 | 3.041 | 3.041 |
Ranked from 49 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does the game fit the theme?
You play a courier who only has to follow the prompts and nothing can go wrong. If you don't then you suffer the consequences.
What code and assets did you not make from scratch during the jam (if any)?
I used Unreal Engine 5.4 with the first person template as a base. I added code everything else you see in the game. The assets were mainly from a Brutalist interior asset pack by Mate Varga. I used a combination of my own customized post processing volumes and Filmify by Nils Johannesson. I wanted to test out a concept and go through the process of creating and packaging and uploading a game. On top of tryingout an aesthetic I have been wanting to do for a long time.
How many people worked on the game?1
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Comments
Really good visual and audial polish! But I could not figure out what to do after labirynth
Heavy download but the visual are amazing! :)
The game is interesting and intriguing, keeps you in suspense, forces you to search and think. I miss some kind of guide, sometimes information arrows....
Game also could use some option to mute sounds or adjust the volume..