I really like the idea, i hope it develops more in the future, because i didnt really understand things like the debugger, but im very curious about how this will go on. Great Job!
Play game
Debugging Reality's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Innovation | #910 | 2.831 | 4.167 |
| Theme | #1025 | 2.717 | 4.000 |
| Enjoyment | #1100 | 2.717 | 4.000 |
| Overall | #1143 | 2.604 | 3.833 |
| Audio | #1198 | 2.378 | 3.500 |
| Gameplay | #1235 | 2.378 | 3.500 |
| Visuals | #1237 | 2.604 | 3.833 |
Ranked from 6 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does the game fit the theme?
Our game plays with the irony of the theme. The characters find themselves trapped inside a broken, glitchy game world—where everything is literally going wrong. Platforms , code breaks, and reality itself is unstable. To escape, players must debug the world while dealing with constant malfunctions, making the theme an integral part of both the story and gameplay.
What code and assets did you not make from scratch during the jam (if any)?
We used a few assets from Brackeys' video tutorials and some royalty-free sound effects. However, the majority of the game—including the code, level design, and original art—was created entirely by our team.
How many people worked on the game?4



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