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Idol Troubles's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Enjoyment | #1482 | 2.151 | 3.167 |
| Theme | #1559 | 2.038 | 3.000 |
| Innovation | #1579 | 1.925 | 2.833 |
| Gameplay | #1648 | 1.812 | 2.667 |
| Audio | #1658 | 1.698 | 2.500 |
| Overall | #1671 | 1.868 | 2.750 |
| Visuals | #1923 | 1.585 | 2.333 |
Ranked from 6 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does the game fit the theme?
You play as an idol's inner mind and need to get past your doubts so that nothing can go wrong during the concert.
What code and assets did you not make from scratch during the jam (if any)?
Player movement was made previously and music/sfx was bought
How many people worked on the game?1
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Comments
Love this! - Great introduction of mechanics over time, controls work, nothing can go wrong...I fell into a long loop of falling, don't know if that was by design, got out of it, had fun. Glad not to lose all progress on failing.
Oh, there is story in description! Works for me.
Stashing it for later to finish.
I made it to the end, I like how many levels there are. The gameplay is interesting with the bounce pads and jumping shadows coming into play. Great job!
Speed tech for games is always cool, but I felt like there was a little too much usage of the shadows in the level design. If they were supplemental to the platforming it would feel a lot less overbearing.
Really interesting narrative concept for the theme expression!