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Destruction Rally's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Gameplay | #1252 | 2.357 | 3.800 |
| Innovation | #1279 | 2.357 | 3.800 |
| Overall | #1460 | 2.150 | 3.467 |
| Visuals | #1475 | 2.233 | 3.600 |
| Theme | #1508 | 2.109 | 3.400 |
| Audio | #1538 | 1.861 | 3.000 |
| Enjoyment | #1601 | 1.985 | 3.200 |
Ranked from 5 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does the game fit the theme?
Build your own vehicles and compete against AI, giving the player the power to create and design, what could go wrong...Right?
What code and assets did you not make from scratch during the jam (if any)?
All code written by us, some textures from free sites, icons from Icons8, models by us.
How many people worked on the game?2
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Comments
Not bad for 1 week, May I suggest players need less trial and error for finishing one race, maybe making the game easier, for example I tried many times to finish pine creek with first given materials, then I bought more and tried again and again, and after 3 minutes I crashed into the trees because my cars simply couldnt go up the ramp...
Hey, I really liked the concept from the description, I was really fond of one old lego racing game back when I was a kid, but sadly I couldn't quite figure out how the blueprint builder in this game is supposed to work. I put down a drivers seat, an engine and four wheels, but for some reaseon the vehicle spawns on track facing backwards, and it doesn't move, just wiggles in place a bit.
Still, I like the concept and I think there is a really cool game here.
Hi!
I am surprised somebody actually bothered to download, play and then comment. The blueprint editor is janky and not well explained.
Use the gizmo on top as reference for where forward is. (Would be more useful to have an arrow that points where forward direction is, note to self.)
Scroll to rotate block
You can delete by selecting a block, then right click to delete.
Driving uses WASD layout, but you can also drift by holding space.