Not bad for 1 week, May I suggest players need less trial and error for finishing one race, maybe making the game easier, for example I tried many times to finish pine creek with first given materials, then I bought more and tried again and again, and after 3 minutes I crashed into the trees because my cars simply couldnt go up the ramp...
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Destruction Rally's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Gameplay | #1252 | 2.357 | 3.800 |
| Innovation | #1279 | 2.357 | 3.800 |
| Overall | #1460 | 2.150 | 3.467 |
| Visuals | #1475 | 2.233 | 3.600 |
| Theme | #1508 | 2.109 | 3.400 |
| Audio | #1538 | 1.861 | 3.000 |
| Enjoyment | #1601 | 1.985 | 3.200 |
Ranked from 5 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does the game fit the theme?
Build your own vehicles and compete against AI, giving the player the power to create and design, what could go wrong...Right?
What code and assets did you not make from scratch during the jam (if any)?
All code written by us, some textures from free sites, icons from Icons8, models by us.
How many people worked on the game?2












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