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God in nutshell's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Visuals | #1668 | 1.941 | 2.333 |
| Theme | #1770 | 1.757 | 2.111 |
| Innovation | #1870 | 1.572 | 1.889 |
| Overall | #1967 | 1.479 | 1.778 |
| Audio | #1983 | 1.202 | 1.444 |
| Enjoyment | #2031 | 1.294 | 1.556 |
| Gameplay | #2095 | 1.109 | 1.333 |
Ranked from 9 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does the game fit the theme?
Castles are destroyed over time, use powers to save 'em.
What code and assets did you not make from scratch during the jam (if any)?
All from scratch
How many people worked on the game?4
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Comments
I don’t really understand what is supposed to happen with blessing the castle? Because at the end of the 100 years some castle have a cross on including mine?
I didn't see any feedback from blessing or not blessing the castles - the map did not change at all. I would also recomend to make unique castles art so that it's possible to differentiate between them
Im not sure what you are supposed to do, blessing castles dont seem to do anything. i like the art tho
What a unique take on the theme! Mayb it was a bit difficult to understand but I didn’t expect this approach. Great work!
I enjoyed blessing castles intermittently throughout my 100 years but sadly my castles still got destroyed </3
I blessed many castles and skipped for about 100 years, but nothing seems to happen. That being said, I love the power of blessing others and play god.
Really innovative idea! Sadly, I don't really know what I had to do. Also, it feels like there is feedback for the player missing. Like what do I get by helping the castles?