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A jam submission

Fate's LedgerView game page

What happens when fate demands its due?
Submitted by Maimun40 — 9 hours, 9 minutes before the deadline
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Fate's Ledger's itch.io page

Results

CriteriaRankScore*Raw Score
Visuals#12372.6043.833
Audio#12692.2653.333
Overall#16291.9062.806
Enjoyment#17171.8122.667
Theme#17271.8122.667
Gameplay#18091.5852.333
Innovation#20021.3592.000

Ranked from 6 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does the game fit the theme?
The game fits the theme with its backstory. What could go wrong when 2 boys are playing outside? Apparently everything. And it will keep getting worse...

(Didn't manage our time well enough to implement the second way that our game would have fit the theme)

What code and assets did you not make from scratch during the jam (if any)?
Music - made before jam, by us again

Fonts:
-Alkhemikal https://www.dafont.com/alkhemikal.font
-Birch Leaf https://www.dafont.com/birch-leaf.font

How many people worked on the game?
2

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Comments

Submitted

The art and storytelling created hype. I hope the game will have the rest.

Submitted

RIP Ian you will be missed. Love the music and the pixelart i wish i could do that kind of level of art, cool game man keep it up <3

Submitted(+1)

It's a little bit messy but I loved the idea of connecting scroll speed to projectile launch speed. Kinda feels like you're really throwing it

Developer

Thank you! That's what I was going for! Yes, I know that it's messy, we underestimated the game concept that we took and approached it in a time-consuming way, but we're still proud!

Submitted(+1)

I keep spawning in water and can't move lol
It's a promising little game! I liked the little bit I was able to play.

Developer(+1)

Yeah that's a bug we didn't have the time to fix! It's a small chance to spawn in water, but you can just keep restarting until you spawn normally. Oops!

Submitted(+1)

I must just be unlucky lol. I'll play more later, thank you!

Developer(+1)

The bug is fixed now! :)