Fun concept. I like the color palette and graphics a lot.
I played it a couple of times, and felt I got better and better at building a good deck.
Are the heroes draining your XP-pool to level up?
| Criteria | Rank | Score* | Raw Score |
| Visuals | #31 | 4.543 | 4.543 |
| Innovation | #54 | 4.022 | 4.022 |
| Gameplay | #107 | 3.783 | 3.783 |
| Overall | #107 | 3.768 | 3.768 |
| Enjoyment | #197 | 3.783 | 3.783 |
| Audio | #236 | 3.565 | 3.565 |
| Theme | #870 | 2.913 | 2.913 |
Ranked from 46 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does the game fit the theme?
Spend your vast pool of XP to spawn waves of enemies to defeat the heroes! Defeating heroes reclaims the XP they acquired, plus a multiplier to it's value. It's the perfect resource loop - we are too big to fail, nothing can go wrong!
What code and assets did you not make from scratch during the jam (if any)?
Some sound effects, but all are under creative commons and were modified to fit our needs.
How many people worked on the game?2
Fun concept. I like the color palette and graphics a lot.
I played it a couple of times, and felt I got better and better at building a good deck.
Are the heroes draining your XP-pool to level up?
Interesting twist on Vampire Survivors! Great artstyle too. I found it to be a bit weird that the experience is the resource and health.
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