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Blood Fury's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Gameplay | #1334 | 2.233 | 3.600 |
| Visuals | #1475 | 2.233 | 3.600 |
| Enjoyment | #1497 | 2.109 | 3.400 |
| Overall | #1607 | 1.943 | 3.133 |
| Theme | #1690 | 1.861 | 3.000 |
| Audio | #1702 | 1.612 | 2.600 |
| Innovation | #1808 | 1.612 | 2.600 |
Ranked from 5 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does the game fit the theme?
This is my first jam and my first game with Godot and nothing went wrong, I guess....
What code and assets did you not make from scratch during the jam (if any)?
All Sprites and Spritesheets were made by Marqueeplier on OpenGameArt.Org
How many people worked on the game?1
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Comments
I like this types of games I used to play on old button phones. You did great for a first touch of Godot, make more games to get more experience! Goodluck!
Thanks for the kind words. I'm currently making another game called GravSwitch, I'll upload it soon.
Would've appreciated an ammo counter or maybe a win message(i know that the UI nodes can be quite troubling initially)
Didn't quite fit the theme, some great practice with the engine(sometimes thats all a game jam is about) but i'd want to see a game thats more innovative. An idea of your own creation.
Thanks, I'll work on that and prepare something much better next time.
Moving the mouse rotates the character, and clicking fires bullets from the gun. Reloading even comes with an animation. The experience is well-designed, allowing for smooth and stress-free gameplay.
It would be even better if the game made it clearer when you lose or win.
So, the men in blue were actually allies? I didn’t realize and ended up shooting them by mistake—oops! 😆
Hey! thanks for the advice, I'll look into it. Also, the blue guys were allies but i made the game realistic by adding friendly fire, XD.
Hey man congrats on completing your first game jam, I know completing your first game jam is tough I am proud that you completed it. On the gameplay objective wise possibility you could make it like a wave system where you have to go around killing enemies within a set time limit and maybe gain back some time, cause the current version I feel like it may have lack a goal or a reason for the player to go around killing up enemies.
Hmmm, alright man... I think I'll work on that.
Thanks for the advice anyways, 🤝
I'm still a noob with Godot, so happy I could make a game. XD