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Additive Annoyances's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Audio | #1658 | 1.698 | 2.500 |
| Visuals | #1923 | 1.585 | 2.333 |
| Theme | #1952 | 1.472 | 2.167 |
| Innovation | #2002 | 1.359 | 2.000 |
| Overall | #2043 | 1.340 | 1.972 |
| Enjoyment | #2088 | 1.132 | 1.667 |
| Gameplay | #2127 | 0.793 | 1.167 |
Ranked from 6 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does the game fit the theme?
The game starts with a scenario where "everything has gone wrong" and the goal of the game is to reverse that. Note: We weren't able to finish the game, so essentially it's a tech demo/skeleton for this idea. Look forward to the "real" release!
What code and assets did you not make from scratch during the jam (if any)?
We used C++ libraries, and few fonts.
How many people worked on the game?5
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Comments
Although it's not much, it's still very impressive you were able to develop it without any game engines just straight up C++ and some libraries
This appears to be using a ImGUI interface. This is not bad considering the limited interaction I had while playing this little demo. I hope to make a C++ game myself at some point.
While it isn't particularly functional, I agree with the other comment that not using a traditional game engine is respectable. I hope the development experience was a greater learning experience than it was stressful :)
Honestly the fact that you used only C++ libraries and fonts for this demo is impressive, great job!
Couldn't manage to do anything - got the desk scene up and closed the two popups in the monitor, but nothing else happened and couldn't interact with anything.