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The Lost Cube of Node Feth's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Audio | #1409 | 2.038 | 3.000 |
| Visuals | #1844 | 1.698 | 2.500 |
| Overall | #1970 | 1.472 | 2.167 |
| Gameplay | #1992 | 1.359 | 2.000 |
| Theme | #2028 | 1.359 | 2.000 |
| Innovation | #2041 | 1.246 | 1.833 |
| Enjoyment | #2088 | 1.132 | 1.667 |
Ranked from 6 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does the game fit the theme?
The environment will help the player in various ways so that it's harder for things to go wrong. Also, the true ending of the game is essentially when you think nothing will go wrong, it will and can go wrong
What code and assets did you not make from scratch during the jam (if any)?
Audio (Background Musics and Sound Effects), font, and some icons on the main menu. Otherwise, the code and other assets are made by myself
How many people worked on the game?1
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Comments
I really liked how the environment actually helps you out. I did struggle a bit with the camera, though (as other people too), it made some jumps harder to time. Overall, it was a neat twist on platforming!
Wish I could comprehend the camera, but I couldn't stick around long enough before feeling nauseous. It was rather difficult to see the level but judging from what I saw, you put a lot of effort into it.
The camera positioning makes the platforming difficult and I ran into a bug after I died the first time where I was constantly respawned off of the platforms putting me in a death loop. The objects in the world look pretty cool though and it's a good start for a platformer. Good job!
The camera kind of makes me motion sick... I wish I could keep playing, because it seems like there is a lot of level.