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Everything will be fine's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Audio | #1124 | 2.491 | 3.667 |
| Visuals | #1164 | 2.717 | 4.000 |
| Innovation | #1174 | 2.491 | 3.667 |
| Gameplay | #1235 | 2.378 | 3.500 |
| Overall | #1297 | 2.397 | 3.528 |
| Enjoyment | #1323 | 2.378 | 3.500 |
| Theme | #1646 | 1.925 | 2.833 |
Ranked from 6 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does the game fit the theme?
In keeping with the “Nothing can go wrong” theme, we think the part about inspecting problem toys and removing them as defective if there is a problem is well deserved.
What code and assets did you not make from scratch during the jam (if any)?
UniTask, UniRx, DoTween
How many people worked on the game?4
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Comments
Game idea is so interesting. This reminds me to Paper Please and That's Not My Neighbor. But I spot that ratio of defect toys are a lot higher than non-defect one, so I exploit by reject all of unsure piece. If ratio become more distribute, game balance shall be better for sure.
Original spin on the Papers Please Genre.
Emotional gut-punch masked as cozy sim. The plant that dies no matter what? Cruel 😭 That final letter... still recovering. Beautifully haunting. My game's happier-ish - check it?
This was fun! At first its difficult to understand but at the end it turned out to be engaging!
Really cool and unique game. Took some time but once I understood it it was really fun.
I also found out just rejecting everything is a valid strategy😂
Simple and effective, the mechanic is interesting, especially the interesting ways in which the toys go wrong. Sometimes not quite sure where they go wrong so I just spam reject xD Well done!