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An Open Way To Die's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Innovation | #1708 | 1.736 | 2.800 |
| Audio | #1787 | 1.488 | 2.400 |
| Visuals | #1896 | 1.612 | 2.600 |
| Gameplay | #1958 | 1.364 | 2.200 |
| Overall | #1960 | 1.488 | 2.400 |
| Enjoyment | #1990 | 1.364 | 2.200 |
| Theme | #2000 | 1.364 | 2.200 |
Ranked from 5 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does the game fit the theme?
My game fits the theme Nothing Could Go Wrong by creating a false sense of security that quickly turns into a tense challenge. At first, it seems simple—just walk through doors and follow waypoints. But as you progress, the pressure builds. A ticking countdown forces you to act fast, and picking the wrong door means instant failure.
What code and assets did you not make from scratch during the jam (if any)?
none
How many people worked on the game?1
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Comments
I like the death animations, it was fun to watch but I wish I didn't have to wait for her to walk to each door. Pretty hard game too which is fine, i like the challenge. Good work!
ill be posting an update version which is easier and has everything LOL
If I understand correctly you're supposed to choose the right door, and if you pick the wrong one you die. Every time you die you restart. If my understanding is correct this is quite frustrating as I have no idea which door is safe, the only option I have is to guess and remember. And every time I die I have to wait for the Lora croft to catwalk to the door. Other than that I love the 3d modeling and the animation, very kool. Great work!
thanks so much love the comment
I like the PS1 Lora Croft vibe
thanks so much