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Subsidopolis's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Theme | #1559 | 2.038 | 3.000 |
| Enjoyment | #1787 | 1.698 | 2.500 |
| Visuals | #1844 | 1.698 | 2.500 |
| Overall | #1886 | 1.585 | 2.333 |
| Audio | #1891 | 1.359 | 2.000 |
| Innovation | #1930 | 1.472 | 2.167 |
| Gameplay | #2033 | 1.246 | 1.833 |
Ranked from 6 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does the game fit the theme?
It's your job to make sure nothing goes wrong in Subsidopolis
What code and assets did you not make from scratch during the jam (if any)?
A font, all of the sound effects
How many people worked on the game?1
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Comments
I liked the idea, and the clicking sound effect is really satisfying, but at the start its an information overload and I wasn't sure what all of it meant and how changing the funcing affects the statistics and the reports, I think the idea is cool though and it has potential :
Good start to a city management game. The honking car sound effect really needs to go though, it drove me insane.
Some ideas to maybe make this more engaging: events (droughts, fires, etc) to require more interaction; achievements or goals.