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A jam submission

The final creationView game page

Quick story platformer game! Controls: WSAD - move, E - attack, F - use
Submitted by ace king studios — 2 days, 5 hours before the deadline
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The final creation's itch.io page

Results

CriteriaRankScore*Raw Score
Visuals#14522.2653.333
Gameplay#15611.9252.833
Enjoyment#15642.0383.000
Audio#15801.8122.667
Overall#16461.8872.778
Theme#17271.8122.667
Innovation#19301.4722.167

Ranked from 6 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does the game fit the theme?
its a story game about a boy who wants a robot and thinks that nothing can go wrong. It turns out robot becomes evil and he is a final boss of a game

What code and assets did you not make from scratch during the jam (if any)?
art

How many people worked on the game?
1

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Comments

Submitted(+1)

Nice game! Really like the different songs for different levels.

Unfortunately, I wasn't able to complete the vertical jumping section in the third level and couldn't finish it. I've tried multiple approaches, like jumping to the right and then coming right back to the left, or holding the spacebar and the movement to the right a bit longer before pivoting, but still wasn't able to make it.

Combat works, and even though it can be hard due to being unfinished (it's a game jam after all), I was able to avoid enemies and finish the level nonetheless. Really liked that!

Good work, and congratulations on submitting your game!

Submitted(+1)

I found a soft lock where you enter the same room after collecting the robot part and you'll be stuck there.

Okay, I assume this is your first game jam, so CONGRATS on finishing and publishing ur first-ever game jam!

Secondly, the pixels are great, they're really cute.

Third I suggest adding more visual/sound effects that can help the player understand the mechanics, for example when the player hits the enemy there should be sound effects or visual effects.

I assume you added coyote time and a jump buffer. Well done! My suggestion for the jump mechanics is to make the fall faster than the jump. This is usually done to create a better feel for the platformer game.

Great work!