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HUBLOT's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Audio | #495 | 2.078 | 3.600 |
| Graphics | #526 | 2.309 | 4.000 |
| Overall | #576 | 1.944 | 3.367 |
| Innovation | #579 | 1.848 | 3.200 |
| Game Design | #592 | 1.848 | 3.200 |
| Theme | #618 | 1.848 | 3.200 |
| Fun | #620 | 1.732 | 3.000 |
Ranked from 5 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
The rooms behind doors are partially hidden from view until you open them.
Did you write all the code and made all the assets from scratch?
Everything except the sounds.
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Comments
The game looks really good: incredible graphics, great audio and very cool gameplay. I loved the aiming mechanic and also the box kicking was really cool. However, there were a few bugs that kinda ruined the experience: both me and the zombies could walk through walls, and I believe it is for this reason that i could not "interact" with the final ship to take it, if that's what was supposed to happen. Also, when i walked through stairs, the screen would become black. Since it's made in a week tho, it's an impressive work! Great one!
Was quite fun :) was not sure what I was supposed to do but it was kind of fun, well done for the art and gameplay.
Just played your game, I love the art style, the zombies are beautifully designed and I love the mechanic of having to wait until the gun was lined up before shooting. It taking place on the ship was a fun choice. For criticism, I'd say that I'd love to see a tutorial of sorts before playing, as I was confused. Also there was no wall collision, both myself and the zombies could float and attack wherever. Overall, I still love this idea of having to escape a ship of zombies, maybe adding a timer so that you gotta leave before you sink would add to it. Overall great job! keep it up!