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Venture into the Abyss's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Audio | #660 | 1.698 | 3.500 |
Overall | #767 | 1.536 | 3.167 |
Fun | #771 | 1.455 | 3.000 |
Theme | #775 | 1.698 | 3.500 |
Game Design | #775 | 1.455 | 3.000 |
Graphics | #780 | 1.576 | 3.250 |
Innovation | #801 | 1.334 | 2.750 |
Ranked from 4 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
You finish levels and with each one you go deeper into the Temple. Literally.
Did you write all the code and made all the assets from scratch?
I made all code from scratch, not the asserts though. I did not have enough time for that. To make up for it coded a custom installer.
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Comments
great game! I like it!
Loved the artstyle, the tutorial was a nice touch, and the sound design wasn't bad either. My only real complaint was that in the pillar room there is one jump from a pillar to a hanging platform that basically requires strafe jumping, something that isn't explained at all in the tutorial and any casual gamer would just get stuck on. Also the rising platform after the stairs was just annoying, having to wait so long every time to try the jumps again. Still though, cool setting, and not a bad implementation of the idea either, great job! A review in return would be appreciated!
I'll be sure to review in return, however I don't have much time on my hands right now so it could take a bit
Really enjoyed the setting and gameplay and great job on the opening tutorial, sadly got stuck in the pillar room :( . other than that I loved it.
If it was the jump between two pillars that was the Problem, I made it extra difficult. Maybe try strafing(running diagonally holding w and a/d)😉
There are two buttons that need to be pressed in a specific order to reach the top.
Hope that helped👍